Darth Krillus
State War Academy Caldari State
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Posted - 2017.04.21 20:23:40 -
[1] - Quote
Jordan Rin wrote:
First a direct answer (or the most obvious part of it) to the post's main topic: 1. Too much ore is mined in Null. (Try to calculate how much 10 boosted Hulks would get after mining 14 hours/day in an Enormous/Collosal ore site.) 2. New players (mostly Alphas) do not want to serve as cannon fodder and are leaving the game, so they are not buying ships that can be destroyed in either PVE or PvP. 3. Older PVE players (obviously not interested in PvP) have optimized their gameplay as to avoid being ganked/hotdropped. Fewer ships destroyed. 4. Older PvP players are flying in blingy ships with a gang of 5-10-50-100 standing by, on the other side of the cyno, so they are losing fewer ships too.
1. Give new players some interesting, meaningful PVE activities they can do from day 1. 2. Spare them from becoming cannon fodder for the stupid CODE's "kill a newbie, help them stay in the game" and like-minded players interference. 3. Make them feel special. There are lots of games out there that are good at that and make good money. 4. Switch to consentual PvP. (I know, that will be a different Eve, but it has a chance of becoming a prosperous game, not a dying (current) one) 5. Concentrate on developing things in the game that are usable/accessible and fun to new players, not Fortizar's, Azbel's, Raitaru's and the like. (Call me ignorant, dumb or whatever, I still can't see how these are helping me or likes of me have more fun). It helps wealthy old players become wealthier and nothing more. More money to buy PLEX with in-game currency.
OK, now let the s**t rain begin!
Most of what you say is true -- been playing 10 years now... anyway, truth is that EVE is a pvp game (yes I know you have heard it before several times) but it is an "old school" PVP game. Most old timers are in it because of its close realism, action - consequence based in-depth gameplay. the gameplay is so immersive that you pretty much have to treat it like "real life".
^^ above has become the Achilles heal for the developers, any change to that would mean older players leaving. However it does not have to be that way. No new player goes randomly hunting these days hoping to find pvp.. nu uh
CCP needs to board the mordern train a bit, and I say that as an EVE veteran .. I am talking automatic PVP queues , matchmaking based on skp and ship types, mini PVP objective based games that a player can queue for .. yes you still lose your ships when you explode, no forgiveness there. Alliances like red and blue are "trying" to do such things but it would be a lot easier if there was a formal method in place so even new players can queue for and experience some pvp that could be fun instead of being ganked mercilessly in a 0.6..anywayy
Yes it would take a bit of coolness factor and seriousness from the game but cmon.. its time. Almost all games have these things these days, even if its released in antiquated format where you have to sit and wait for your queue in a special warp disabled area filled with rats.... so be it |